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FPLAY
2008
15 years 2 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
102
Voted
WAE
2001
236views Algorithms» more  WAE 2001»
15 years 2 months ago
Experiences with the Design and Implementation of Space-Efficient Deques
Abstract. A new realization of a space-efficient deque is presented. The data structure is constructed from three singly resizable arrays, each of which is a blockwiseallocated pil...
Jyrki Katajainen, Bjarke Buur Mortensen
118
Voted
EDBT
2008
ACM
206views Database» more  EDBT 2008»
16 years 26 days ago
Designing an inductive data stream management system: the stream mill experience
There has been much recent interest in on-line data mining. Existing mining algorithms designed for stored data are either not applicable or not effective on data streams, where r...
Hetal Thakkar, Barzan Mozafari, Carlo Zaniolo
CHI
1994
ACM
15 years 4 months ago
Issues and experience in designing two-handed interaction
Considering that direct manipulation interfaces using a pointing device could be more efficient with the addition of a second pointing device, we are designing and implementing tw...
Stéphane Chatty
95
Voted
IPPS
2005
IEEE
15 years 6 months ago
Experiences with Soft-Core Processor Design
Soft-core processors exploit the flexibility of Field Programmable Gate Arrays (FPGAs) to allow a system designer to customize the processor to the needs of a target application....
Franjo Plavec, Blair Fort, Zvonko G. Vranesic, Ste...