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CHI
2008
ACM
16 years 6 days ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
ALGORITHMICA
2002
83views more  ALGORITHMICA 2002»
14 years 11 months ago
A Tutorial for Designing Flexible Geometric Algorithms
The implementation of an algorithm is faced with the issues efficiency, flexibility, and ease-of-use. In this paper, we suggest a design concept that greatly increases the flexibi...
Vikas Kapoor, Dietmar Kühl, Alexander Wolff
SIGUCCS
2003
ACM
15 years 5 months ago
Ready, connect, learn: preparing students for campus technology
This paper documents the progression through 4 methods of orienting incoming students in the use of Syracuse University’s computer systems. It discuses design issues involving: ...
Gerri McCarthy
PROCEDIA
2010
80views more  PROCEDIA 2010»
14 years 10 months ago
Flexible delivery of visualization software and services
An important issue in the design of visualization systems is to allow flexibility in providing a range of interfaces to a single body of algorithmic software. In this paper we de...
Jason Wood, Jungwook Seo, David J. Duke, Jeremy Wa...
DEXAW
2006
IEEE
171views Database» more  DEXAW 2006»
15 years 5 months ago
The PENG System: Practice and Experience
The PENG system is intended to provide an integrated and personalized environment for news professionals, providing functionalities for filtering, distributed retrieval, and a fle...
Gabriella Pasi, Gloria Bordogna, Robert Villa