Sciweavers

432 search results - page 45 / 87
» Designing Urban Pervasive Systems
Sort
View
AINA
2007
IEEE
15 years 4 months ago
The Community Stack: Concept and Prototype
Location awareness and mobility are main factors in pervasive computing. There is a lot of work focusing on develop location aware applications. Generalizing from location awarene...
Tuan Nguyen, Seng Wai Loke, Torab Torabi
ACMACE
2005
ACM
14 years 11 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
ICEIS
2003
IEEE
15 years 3 months ago
Knowledge Construction in E-Learning - Designing an E-Learning Environment
: In the traditional classroom, students learned to depend on tutors for their motivation, direction, goal setting, progress monitoring, self-assessment, and achievement. A fundame...
Kecheng Liu, Shirley Williams, Lily Sun
NETGAMES
2006
ACM
15 years 3 months ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
ISCA
2008
IEEE
136views Hardware» more  ISCA 2008»
14 years 9 months ago
The Design and Performance of a Bare PC Web Server
There is an increasing need for new Web server architectures that are application-centric, simple, small, and pervasive in nature. In this paper, we present a novel architecture f...
Long He, Ramesh K. Karne, Alexander L. Wijesinha