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» Designing a Collaboration Environment for Teleworkers
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CSCW
2008
ACM
15 years 5 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
TIT
2008
129views more  TIT 2008»
15 years 3 months ago
Cooperative Fading Regions for Decode and Forward Relaying
Abstract--Cooperative transmission protocols over fading channels are based on a number of relaying nodes to form virtual multiantenna transmissions. Diversity provided by these te...
Stefano Savazzi, Umberto Spagnolini
CSCW
2012
ACM
13 years 11 months ago
Come meet me at Ulduar: progression raiding in world of warcraft
In spite of decades of research on virtual worlds, our understanding of one popular form of virtual world behavior— raiding—remains limited. Raiding is important because it en...
Jeffrey Bardzell, Jeffrey Nichols, Tyler Pace, Sha...
145
Voted
TVCG
2012
183views Hardware» more  TVCG 2012»
13 years 6 months ago
Empirical Studies in Information Visualization: Seven Scenarios
—We take a new, scenario-based look at evaluation in information visualization. Our seven scenarios, evaluating visual data analysis and reasoning, evaluating user performance, e...
Heidi Lam, Enrico Bertini, Petra Isenberg, Catheri...
223
Voted
ICDE
1999
IEEE
117views Database» more  ICDE 1999»
16 years 5 months ago
Semantic Brokering over Dynamic Heterogeneous Data Sources in InfoSleuth
InfoSleuth1is an agent-based system for information discovery and retrieval in a dynamic, open environment. This paper discusses InfoSleuth's multibroker design and implement...
Marian H. Nodine, William Bohrer, Anne H. H. Ngu