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» Designing a DHT for Low Latency and High Throughput
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TON
2010
157views more  TON 2010»
14 years 4 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
80
Voted
WINET
2010
113views more  WINET 2010»
14 years 8 months ago
Designing multihop wireless backhaul networks with delay guarantees
— As wireless access technologies improve in data rates, the problem focus is shifting towards providing adequate backhaul from the wireless access points to the Internet. Existi...
Girija J. Narlikar, Gordon T. Wilfong, Lisa Zhang
88
Voted
JPDC
2008
128views more  JPDC 2008»
14 years 9 months ago
An interference-aware fair scheduling for multicast in wireless mesh networks
Multicast is a fundamental routing service in wireless mesh networks (WMNs) due to its many potential applications such as video conferencing, online games, and webcast. Recently,...
Dimitrios Koutsonikolas, Saumitra M. Das, Y. Charl...
HOTI
2005
IEEE
15 years 3 months ago
Performance Characterization of a 10-Gigabit Ethernet TOE
Though traditional Ethernet based network architectures such as Gigabit Ethernet have suffered from a huge performance difference as compared to other high performance networks (e...
Wu-chun Feng, Pavan Balaji, C. Baron, Laxmi N. Bhu...
78
Voted
JSAC
2007
101views more  JSAC 2007»
14 years 9 months ago
CoopMAC: A Cooperative MAC for Wireless LANs
— Due to the broadcast nature of wireless signals, a wireless transmission intended for a particular destination station can be overheard by other neighboring stations. A focus o...
Pei Liu, Zhifeng Tao, Sathya Narayanan, Thanasis K...