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TCIAIG
2010
14 years 6 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
AUIC
2005
IEEE
15 years 5 months ago
Beautifying Sketching-based Design Tool Content: Issues and Experiences
With the advent of the Tablet PC and stylus-based PDAs, sketching-based user interfaces for design tools have become popular. However, a major challenge with such interfaces is th...
Beryl Plimmer, John C. Grundy
MM
2004
ACM
130views Multimedia» more  MM 2004»
15 years 5 months ago
An approach to interactive media system for mobile devices
The interactive system which interacts human with computer has been recognized as one direction of computer development for a long time. For example, in cinema, a person gets info...
Eun-Seok Ryu, Chuck Yoo
CSO
2009
IEEE
15 years 3 months ago
Parallel Video Surveillance on the Multi-core Cell Broadband Engine
The IBM Cell Broadband Engine (BE) is a multicore processor with a PowerPC host processor (PPE) and 8 synergic processor engines (SPEs). The Cell BE architecture is designed to im...
Tamer F. Rabie, Hashir Karim Kidwai, Fadi N. Sibai
AAAI
2004
15 years 1 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...