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» Designing a PC Game Engine
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UIST
2006
ACM
15 years 3 months ago
Soap: a pointing device that works in mid-air
Soap is a pointing device based on hardware found in a mouse, yet works in mid-air. Soap consists of an optical sensor device moving freely inside a hull made of fabric. As the us...
Patrick Baudisch, Mike Sinclair, Andrew Wilson
VRST
2000
ACM
15 years 1 months ago
Message caching for local and global resource optimization in shared virtual environments
The use of Shared Virtual Environments is growing in areas such as multi-player video games, military and industrial training, and collaborative design and engineering. At the sam...
Helmuth Trefftz, Ivan Marsic
COMMA
2008
14 years 11 months ago
Arguments from Experience: The PADUA Protocol
In this paper we describe PADUA, a protocol designed to enable agents to debate an issue drawing arguments not from a knowledge base of facts, rules and priorities but directly fro...
Maya Wardeh, Trevor J. M. Bench-Capon, Frans Coene...
ICIDS
2010
Springer
14 years 7 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
ARGMAS
2009
Springer
15 years 4 months ago
Multi-Party Argument from Experience
Abstract. A framework, PISA, for conducting dialogues to resolve disputes concerning the correct categorisation of particular cases, is described. Unlike previous systems to conduc...
Maya Wardeh, Trevor J. M. Bench-Capon, Frans Coene...