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AGENTS
2001
Springer
15 years 8 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
IPPS
2000
IEEE
15 years 8 months ago
A Parallel Co-evolutionary Metaheuristic
In order to show that the parallel co-evolution of di erent heuristic methods may lead to an e cient search strategy, we have hybridized three heuristic agents of complementary beh...
Vincent Bachelet, El-Ghazali Talbi
ICTAI
1993
IEEE
15 years 8 months ago
Concrete Browsing of a Graphical Toolkit Library
The guidar project aims to support the complete activity of Graphical User Interface Development And Reuse. We propose to organize the system as a collaborative architecture of in...
Denys Duchier
CSFW
2010
IEEE
15 years 8 months ago
Impossibility Results for Secret Establishment
—Security protocol design is a creative discipline where the solution space depends on the problem to be solved and the cryptographic operators available. In this paper, we exami...
Benedikt Schmidt, Patrick Schaller, David A. Basin
AI
2006
Springer
15 years 7 months ago
Partial Local FriendQ Multiagent Learning: Application to Team Automobile Coordination Problem
Real world multiagent coordination problems are important issues for reinforcement learning techniques. In general, these problems are partially observable and this characteristic ...
Julien Laumonier, Brahim Chaib-draa