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ANLP
1997
92views more  ANLP 1997»
15 years 5 months ago
CommandTalk: A Spoken-Language Interface for Battlefield Simulations
CommandTalk is a spoken-language interface to battlefield simulations that allows the use of ordinary spoken English to create forces and control measures, assign missions to forc...
Robert C. Moore, John Dowding, Harry Bratt, Jean M...
ATAL
2010
Springer
15 years 5 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
ECRA
2002
180views more  ECRA 2002»
15 years 3 months ago
vCOM: Electronic commerce in a collaborative virtual world
Existing e-commerce applications on the web provide the users a relatively simple, browser-based interface to access available products. Customers are not provided with the same s...
Xiaojun Shen, T. Radakrishnan, Nicolas D. Georgana...
JUCS
2010
150views more  JUCS 2010»
15 years 2 months ago
Situation-Aware Community Computing Model for Developing Dynamic Ubiquitous Computing Systems
: For many complex and dynamic ubiquitous services, context-aware cooperation can be a solution. However, the way is not yet clear to make individual objects cooperate with each ot...
Youna Jung, Minsoo Kim
158
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ICML
2000
IEEE
16 years 4 months ago
Hierarchical Unsupervised Learning
We consider the problem of unsupervised classification of temporal sequences of facial expressions in video. This problem arises in the design of an adaptive visual agent, which m...
Shivakumar Vaithyanathan, Byron Dom