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AMEC
2003
Springer
15 years 3 months ago
Choosing Samples to Compute Heuristic-Strategy Nash Equilibrium
Auctions define games of incomplete information for which it is often too hard to compute the exact Bayesian-Nash equilibrium. Instead, the infinite strategy space is often popu...
William E. Walsh, David C. Parkes, Rajarshi Das
IUI
2009
ACM
15 years 2 months ago
Simplified facial animation control utilizing novel input devices: a comparative study
Editing facial expressions of virtual characters is quite a complex task. The face is made up of many muscles, which are partly activated concurrently. Virtual faces with human exp...
Nikolaus Bee, Bernhard Falk, Elisabeth André
CT
2001
Springer
15 years 2 months ago
Experimental Politics: Ways of Virtual Worldmaking
We think that Massively Multi-user Online Role-Playing Games (MMORPGs) will soon evolve into Online Societies of political and economic interest. Studying them will require a metho...
Max Borders, Doug Bryan
DEXA
2000
Springer
165views Database» more  DEXA 2000»
15 years 1 months ago
DIMS: Implementation of a Federated Information Management System for PRODNET II
The Esprit project PRODNET II1 (Production Planning and Management in an Extended Enterprise) had as its main objective the development of a reference architecture and a support in...
César Garita, Yasemin Ugur, Anne Frenkel, H...
ACMACE
2008
ACM
15 years 4 days ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång