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» Designing an Expressive Avatar of a Real Person
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DIGRA
2003
Springer
13 years 11 months ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz
MM
2010
ACM
163views Multimedia» more  MM 2010»
13 years 6 months ago
Sonify your face: facial expressions for sound generation
We present a novel visual creativity tool that automatically recognizes facial expressions and tracks facial muscle movements in real time to produce sounds. The facial expression...
Roberto Valenti, Alejandro Jaimes, Nicu Sebe
CANDC
2009
ACM
13 years 10 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
CHI
2010
ACM
14 years 1 months ago
Where are you pointing?: the accuracy of deictic pointing in CVEs
Deictic reference – pointing at things during conversation – is ubiquitous in human communication, and should also be an important tool in distributed collaborative virtual en...
Nelson Wong, Carl Gutwin
IUI
2004
ACM
13 years 11 months ago
FAIM: integrating automated facial affect analysis in instant messaging
One of the limitations in traditional instant messaging platforms is that they predominantly rely on text messages as the primary form of expression. This paper presents FAIM, an ...
Rana El Kaliouby, Peter Robinson