We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
In this paper, we describe a means for automatically building very large neural networks (VLNNs) from definition texts in machine-readable dictionaries, and demonstrate the use of...
Many current integrated circuits designs, such as those released for the ISPD2005[14] placement contest, are extremely large and can contain a great deal of white space. These new...
In multiple-input multiple-output (MIMO) systems, the use of many radio frequency (RF) and analog-to-digital converter (ADC) chains at the receiver is costly. Analog beamformers op...
In this work, we employed genetic programming to evolve a "white hat" attacker; that is to say, we evolve variants of an attack with the objective of providing better de...