Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
We study the problem of Perfectly Reliable Message Transmission (PRMT) and Perfectly Secure Message Transmission (PSMT) between two nodes S and R in an undirected synchronous netw...
In many enterprises today, WAN optimizers are being deployed in order to eliminate redundancy in network traffic and reduce WAN access costs. In this paper, we present the design ...
Efficient system-level design is increasingly relying on hierarchical design-space exploration, as well as compositional methods, to shorten time-to-market, leverage design re-use...
Abstract—In this paper, we introduce a framework for distributed opportunistic scheduling in multihop wireless ad hoc networks. With the proposed framework, one can take a schedu...