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SNPD
2008
15 years 1 months ago
The Implementation and Execution Framework of a Role Model Based Language, EpsilonJ
In the social reality, objects communicate with each other by means of assuming roles to establish collaboration, and then can adaptively change their roles to obtain other intera...
Supasit Monpratarnchai, Tamai Tetsuo
UCS
2007
Springer
15 years 5 months ago
Using Auction Based Group Formation for Collaborative Networking in Ubicomp
In many Ubicomp scenarios tiny wireless embedded sensor devices are used, and devices often collaborate to accomplish a common goal. This paper presents a group formation method de...
Christian Decker, Emilian Peev, Till Riedel, Marti...
SIGECOM
2000
ACM
147views ECommerce» more  SIGECOM 2000»
15 years 4 months ago
MultECommerce: a distributed architecture for collaborative shopping on the WWW
The WWW has made information and services more available than ever before. Many of the first Web applications have been emulations of real world activities, in particular, e-comme...
Stefano Puglia, Robert Carter, Ravi Jain
ACMACE
2005
ACM
15 years 5 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
ITC
2003
IEEE
110views Hardware» more  ITC 2003»
15 years 5 months ago
An extension to JTAG for at-speed debug on a system
When developing new designs, debugging the prototype is important to resolve application malfunction. During this board design debug, often a few pins of an IC are measured to che...
Leon van de Logt, Frank van der Heyden, Tom Waayer...