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» Designing and Implementing E-market Games
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ISPDC
2008
IEEE
15 years 4 months ago
Computing Equilibria in Bimatrix Games by Parallel Support Enumeration
We consider the problem of computing all Nash equilibria in bimatrix games (i.e., nonzero-sum two-player noncooperative games). Computing all Nash equilibria for large bimatrix ga...
Jonathan Widger, Daniel Grosu
AIIDE
2009
14 years 11 months ago
An Architecture for Game Behavior AI: Behavior Multi-Queues
We describe an AI behavior architecture that supports responsive collaborative interruptible and resumable behaviors using behavior queues. This architecture wraps sets of behavio...
Maria Cutumisu, Duane Szafron
ACMDIS
2008
ACM
14 years 11 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
AICOM
2006
132views more  AICOM 2006»
14 years 9 months ago
Evolution of a supply chain management game for the Trading Agent Competition
TAC SCM is a supply chain management game for the Trading Agent Competition (TAC). The purpose of TAC is to spur high quality research into realistic trading agent problems. We dis...
Joakim Eriksson, Niclas Finne, Sverker Janson
P2P
2010
IEEE
280views Communications» more  P2P 2010»
14 years 8 months ago
Performance Evaluation of Peer-to-Peer Gaming Overlays
—In this demo we present a performance evaluation testbed for peer-to-peer gaming overlays. It consists of a 3D first person shooter game that is designed to run in a simulated ...
Max Lehn, Tonio Triebel, Cchritof Leng, Alejandro ...