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» Designing and Implementing E-market Games
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KI
2008
Springer
14 years 9 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
IDEAL
2005
Springer
15 years 3 months ago
Combining Influence Maps and Cellular Automata for Reactive Game Agents
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
Penelope Sweetser, Janet Wiles
MOZ
2004
Springer
15 years 3 months ago
Playing the Minesweeper with Constraints
We present the design and implementation of a Minesweeper game, augmented with a digital assistant. The assistant uses contraint programming techniques to help the player, and is a...
Raphaël Collet
FDG
2009
ACM
15 years 4 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
Quincy Brown, Frank J. Lee, Suzanne Alejandre
NIPS
2003
14 years 11 months ago
Auction Mechanism Design for Multi-Robot Coordination
The design of cooperative multi-robot systems is a highly active research area in robotics. Two lines of research in particular have generated interest: the solution of large, wea...
Curt A. Bererton, Geoffrey J. Gordon, Sebastian Th...