Sciweavers

235 search results - page 20 / 47
» Designing and Implementing E-market Games
Sort
View
HUC
2010
Springer
14 years 8 months ago
EnergyLife: pervasive energy awareness for households
We present Energy Life a system utilizing wireless sensors, mobile and ambient interfaces that turn energy consumers into active players. Energy Life participants play through dif...
Christoffer Björkskog, Giulio Jacucci, Lucian...
ICIDS
2009
Springer
15 years 4 months ago
Bridging Media with the Help of Players
We suggest harvesting the power of multiplayer design to bridge content across different media platforms and develop player-driven cross-media experiences. This paper first argues ...
Michael Nitsche, Matthew Drake, Janet Murray
MHCI
2009
Springer
15 years 4 months ago
Poker surface: combining a multi-touch table and mobile phones in interactive card games
In this paper, we introduce the design and implementation of a digital card game that combines mobile phone gestures and multitouch tabletop interactions. Conceptually based on in...
Alireza Sahami Shirazi, Tanja Döring, Pouyan ...
AIIDE
2008
15 years 4 days ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
IJAMC
2010
149views more  IJAMC 2010»
14 years 8 months ago
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs
: This paper presents the design, implementation and evaluation of Deadline-Driven Auctions (DDA), a novel task mapping infrastructure for heterogeneous distributed environments. D...
Lu Fan, Philip W. Trinder, Hamish Taylor