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» Designing and Implementing E-market Games
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IAT
2010
IEEE
14 years 7 months ago
An Interaction-Oriented Model of Customer Behavior for the Simulation of Supermarkets
Abstract--Since several years, great distribution firms implement more and more complex layout and shelf allocation strategies, so as to force empirical know-how to combine with Ar...
Yoann Kubera, Philippe Mathieu, Sébastien P...
VIS
2009
IEEE
224views Visualization» more  VIS 2009»
15 years 11 months ago
Game Engines for Visualization
Visualization is the transformation of data or information into pictures. The need for visualization has become more apparent as the amount of available information has increased ...
Nick Green, Alex Pang
ACMACE
2004
ACM
15 years 3 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
ROBOCUP
1999
Springer
122views Robotics» more  ROBOCUP 1999»
15 years 2 months ago
The RoboCup - NAIST
Abstract. To make a robot team perform a soccer game, various technologies must be developed. To date, we constructed a multi-sensor based mobile robot for robotic soccer research....
Takayuki Nakamura, Kazunori Terada, Hideaki Takeda...
SGAI
2009
Springer
15 years 4 months ago
Architectures by Design: The Iterative Development of an Integrated Intelligent Agent
In this paper we demonstrate how a design-based methodology can be used to iteratively produce designs for an information-processing architecture that integrates various intelligen...
Nick Hawes