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NETGAMES
2006
ACM
15 years 3 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
ACMACE
2005
ACM
15 years 3 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
SIGCSE
2008
ACM
126views Education» more  SIGCSE 2008»
14 years 9 months ago
Game-themed programming assignments: the faculty perspective
We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are ...
Kelvin Sung, Michael Panitz, Scott A. Wallace, Rut...
GLOBECOM
2009
IEEE
15 years 1 months ago
Bargaining to Improve Channel Sharing between Selfish Cognitive Radios
We consider a problem where two selfish cognitive radio users try to share two channels on which they each have potentially different valuations. We first formulate the problem as ...
Hua Liu, Allen B. MacKenzie, Bhaskar Krishnamachar...
CSREAEEE
2006
138views Business» more  CSREAEEE 2006»
14 years 11 months ago
An English-Chinese Learning System Using J2ME and Java Servlets
Mobile phones offer a variety of interesting and exciting applications. A mobile phone can be a communication device, an entertainment device, and a learning device. J2ME is a pop...
Chin-Chih Chang, Swapna Sunkara