Sciweavers

235 search results - page 23 / 47
» Designing and Implementing E-market Games
Sort
View
DIGRA
2005
Springer
15 years 3 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
SIGCSE
2009
ACM
135views Education» more  SIGCSE 2009»
15 years 10 months ago
Breadth-last technical electives: integrating the CS core via computer games and mobile robotics
In this paper, we introduce the concept of breadth-last technical elective courses, which are designed to assist undergraduate CS students in integrating their entire core curricu...
William W. White, Jerry B. Weinberg
DIGRA
2003
Springer
15 years 3 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
TMC
2010
386views more  TMC 2010»
14 years 8 months ago
Design, Realization, and Evaluation of xShare for Impromptu Sharing of Mobile Phones
—Mobile phones are truly personal devices loaded with personal data such as photos, contacts, and call history. Yet it is often necessary or desirable to share our phones with ot...
Yunxin Liu, Ahmad Rahmati, Hyukjae Jang, Yuanhe Hu...
PODC
2009
ACM
15 years 10 months ago
On a selfish caching game
In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast t...
Pietro Michiardi, Carla-Fabiana Chiasserini, Claud...