Sciweavers

235 search results - page 24 / 47
» Designing and Implementing E-market Games
Sort
View
TIDSE
2004
Springer
15 years 3 months ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás
ANCS
2009
ACM
14 years 7 months ago
Design and performance analysis of a DRAM-based statistics counter array architecture
The problem of maintaining efficiently a large number (say millions) of statistics counters that need to be updated at very high speeds (e.g. 40 Gb/s) has received considerable re...
Haiquan (Chuck) Zhao, Hao Wang, Bill Lin, Jun (Jim...
CHI
2010
ACM
15 years 4 months ago
PlayWrite: end-user adaptable games to support adolescent mental health
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end u...
David Coyle, Gavin Doherty, John Sharry
MM
2006
ACM
105views Multimedia» more  MM 2006»
15 years 3 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
PROMISE
2010
14 years 4 months ago
Better, faster, and cheaper: what is better software?
Background: Defects are related to failures and they do not have much power for indicating a higher quality or a better system above the baseline that the end-users expect. Nevert...
Burak Turhan, Çetin Meriçli, Tekin M...