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» Designing and Implementing E-market Games
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DAGSTUHL
2006
14 years 11 months ago
Bridging the Gap between Relocatability and Available Technology: The Erlangen Slot Machine
We present an FPGA-based reconfigurable platform called Erlangen Slot Machine (ESM). The main advantages of this platform are: First, the possibility for each module to access peri...
Diana Göhringer, Mateusz Majer, Jürgen T...
JSAC
2006
117views more  JSAC 2006»
14 years 9 months ago
A scalable network resource allocation mechanism with bounded efficiency loss
The design of pricing mechanisms for network resource allocation has two important objectives: 1) a simple and scalable end-to-end implementation and 2) efficiency of the resulting...
Ramesh Johari, John N. Tsitsiklis
AIM
2000
14 years 9 months ago
CMUNITED-98 Simulator Team
The CMUnited-98 simulator team became the 1998 RoboCup simulator league champion by winning all 8 of its games, outscoring opponents by a total of 66 0. CMUnited-98 builds upon the...
Peter Stone, Manuela M. Veloso, Patrick Riley
AGENTS
2001
Springer
15 years 2 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
ICAC
2009
IEEE
15 years 4 months ago
Experiences with scheduling and mapping games for adaptive distributed systems: summary
We apply the concept of “games with a purpose” to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a sch...
Bin Lin, Peter A. Dinda