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» Designing and Implementing E-market Games
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ICCBR
2005
Springer
15 years 3 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
NIME
2005
Springer
167views Music» more  NIME 2005»
15 years 3 months ago
Beat Boxing: Expressive Control for Electronic Music Performance and Musical Applications
This paper describes the design and implementation of Beat Boxing, a percussive gestural interface for the live performance of electronic music and control of computerbased games ...
Damondrick Jack, Robert Lugo
IC
2010
14 years 7 months ago
Distributed Algorithms for the Placement of Network Services
Network services play an important role in the Internet today. They serve as data caches for websites, servers for multiplayer games and relay nodes for Voice over IP (VoIP) conver...
Todd Sproull, Roger Chamberlain
WSC
2004
14 years 11 months ago
The Hats Simulator
The Hats Simulator is designed to be a lightweight proxy for many intelligence analysis problems, and thus a test environment for analysts' tools. It is a virtual world in wh...
Paul R. Cohen, Clayton T. Morrison
PIMRC
2010
IEEE
14 years 7 months ago
Self-optimizing routing in MANETs with multi-class flows
In this paper we show how game theory and Gibbs sampling techniques can be used to design a self-optimizing algorithm for minimizing end-to-end delays for all flows in a multi-clas...
Pierre Coucheney, Bruno Gaujal, Corinne Touati