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IJVR
2008
100views more  IJVR 2008»
15 years 6 months ago
User Pluggable Animation Components in Multi-user Virtual Environment
One of the key functions to popularize 3D content services on virtual environments is on the extensibility of the underlying system. In our previous work, we had implemented an ext...
Yu-Lin Chu, Tsai-Yen Li, Cheng-Chia Chen
PAMI
2010
168views more  PAMI 2010»
15 years 4 months ago
Nonnegative Least-Correlated Component Analysis for Separation of Dependent Sources by Volume Maximization
—Although significant efforts have been made in developing nonnegative blind source separation techniques, accurate separation of positive yet dependent sources remains a challen...
Fa-Yu Wang, Chong-Yung Chi, Tsung-Han Chan, Yue Wa...
ISPD
2012
ACM
289views Hardware» more  ISPD 2012»
14 years 1 months ago
Keep it straight: teaching placement how to better handle designs with datapaths
As technology scales and frequency increases, a new design style is emerging, referred to as hybrid designs, which contain a mixture of random logic and datapath standard cell com...
Samuel I. Ward, Myung-Chul Kim, Natarajan Viswanat...
WH
2010
171views Healthcare» more  WH 2010»
15 years 28 days ago
Evaluation of body sensor network platforms: a design space and benchmarking analysis
Body Sensor Networks (BSNs) consist of sensor nodes deployed on the human body for health monitoring. Each sensor node is implemented by interfacing a physiological sensor with a ...
Sidharth Nabar, Ayan Banerjee, Sandeep K. S. Gupta...
CN
2011
127views more  CN 2011»
15 years 1 months ago
A game theoretic analysis of network design with socially-aware users
In many scenarios network design is not enforced by a central authority, but arises from the interactions of several self-interested agents. This is the case of the Internet, wher...
Jocelyne Elias, Fabio Martignon, Konstantin Avrach...