The OMNeT++ discrete event simulation environment has been publicly available since 1997. It has been created with the simulation of communication networks, multiprocessors and ot...
Grid and distributed computing environments are evolving rapidly and driving the development of system and network technologies. The design of applications has placed an increased...
Play-on-demand is usually regarded as a feasible access mode for web content (including streaming video, web pages and so on), web services and some Software-As-A-Service (SaaS) a...
In this paper, we present a Grid computing platform that provides experimental scientists and analysts with access to computational simulations and knowledge databases hosted in s...
Xingchen Chu, Andrew Lonie, Peter Harris, S. Randa...
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...