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ACMACE
2005
ACM
15 years 3 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
ICCD
1997
IEEE
158views Hardware» more  ICCD 1997»
15 years 1 months ago
Practical Advances in Asynchronous Design
Asynchronous systems are being viewed as an increasingly viable alternative to purely synchronous systems. This paper gives an overview of the current state of the art in practica...
Erik Brunvand, Steven M. Nowick, Kenneth Y. Yun
DPPI
2007
ACM
15 years 1 months ago
From entry to access: how shareability comes about
Abstract. Shareability is a design principle that refers to how a system, interface, or device engages a group of collocated, co-present users in shared interactions around the sam...
Eva Hornecker, Paul Marshall, Yvonne Rogers
AFRIGRAPH
2001
ACM
15 years 1 months ago
Interacting with spatially augmented reality
Traditional user interfaces for off-the-desktop applications are designed to display the output on flat 2D surfaces while the input is with 2D or 3D devices. In this paper, we foc...
Ramesh Raskar, Kok-Lim Low
MM
2004
ACM
206views Multimedia» more  MM 2004»
15 years 3 months ago
Seeing sounds: exploring musical social networks
Information gathering from multimedia retrieval systems is aided by effective visualization, but the degree to which visualization is effective depends in part on the way the cont...
Piotr D. Adamczyk