Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
In this paper, we discuss the use of anthropomorphic form in the design of products. We assert that anthropomorphic form is not merely an embellishment but that it can be used as ...
Range is an interactive whiteboard designed to support collocated, ad-hoc meetings. It employs proximity sensing to proactively transition between ambient and authoring modes, cle...
The evolution of the Information and Communication Technology (ICT) and the rapid growth of the Internet have impelled the pervasive diffusion of e-Learning systems. This is a grea...
Maria Claudia Buzzi, Marina Buzzi, Barbara Leporin...
Abstract. Within OASIS, a set of detailed Use Cases have been developed, after capturing the specific needs of elderly users on the use and acquisition of services for the support ...
Maria Panou, Evangelos Bekiaris, Maria Fernanda Ca...