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CHI
2004
ACM
16 years 6 months ago
Gummi: a bendable computer
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
DPPI
2003
ACM
15 years 11 months ago
From seduction to fulfillment: the use of anthropomorphic form in design
In this paper, we discuss the use of anthropomorphic form in the design of products. We assert that anthropomorphic form is not merely an embellishment but that it can be used as ...
Carl F. DiSalvo, Francine Gemperle
CHI
2007
ACM
16 years 6 months ago
Range: exploring proxemics in collaborative whiteboard interaction
Range is an interactive whiteboard designed to support collocated, ad-hoc meetings. It employs proximity sensing to proactively transition between ambient and authoring modes, cle...
Wendy Ju, Brian Lee, Scott R. Klemmer
HCI
2009
15 years 4 months ago
Accessing e-Learning Systems via Screen Reader: An Example
The evolution of the Information and Communication Technology (ICT) and the rapid growth of the Internet have impelled the pervasive diffusion of e-Learning systems. This is a grea...
Maria Claudia Buzzi, Marina Buzzi, Barbara Leporin...
HCI
2009
15 years 4 months ago
Use Cases Functionality of the OASIS HCI
Abstract. Within OASIS, a set of detailed Use Cases have been developed, after capturing the specific needs of elderly users on the use and acquisition of services for the support ...
Maria Panou, Evangelos Bekiaris, Maria Fernanda Ca...