Transaction-level modeling has been touted to improve simulation performance and modeling efficiency for early design space exploration. But no tools are available to generate suc...
Dongwan Shin, Andreas Gerstlauer, Junyu Peng, Rain...
The design of high performance multimedia systems in a short time force us to use IP's blocks in many designs. However, their correct integration in a design implies more com...
Although reactive and graphically rich interfaces are now mainstream, their development is still a notoriously difficult task. This paper presents Hayaku, a toolset that supports...
This paper emphasizes the need for methodological frameworks for analysis and design of large scale networks which are independent of specific design innovations and their advocac...
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...