Sciweavers

899 search results - page 114 / 180
» Designing for Flow in a Complex Activity
Sort
View
CHI
2009
ACM
15 years 4 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
DAC
2007
ACM
15 years 11 months ago
Fast Second-Order Statistical Static Timing Analysis Using Parameter Dimension Reduction
The ability to account for the growing impacts of multiple process variations in modern technologies is becoming an integral part of nanometer VLSI design. Under the context of ti...
Zhuo Feng, Peng Li, Yaping Zhan
ASM
2010
ASM
15 years 7 months ago
Reasoned Modelling Critics: Turning Failed Proofs into Modelling Guidance
The activities of formal modelling and reasoning are closely related. But while the rigour of building formal models brings significant benefits, formal reasoning remains a major...
Andrew Ireland, Gudmund Grov, Michael Butler
CSCW
2004
ACM
15 years 3 months ago
List making in the home
This paper presents research on the use of household lists. Drawing on an ethnographic study of mothers’ work, it focuses on the centrality of paper lists in home- and child-car...
Alex S. Taylor, Laurel Swan
ISWC
2003
IEEE
15 years 3 months ago
The Memory Glasses: Subliminal vs.Overt Memory Support with Imperfect Information
Wearables are frequently designed to support users engaged in complex “real world” activities, ranging from food inspection to ground combat. Unfortunately, wearables also hav...
Richard W. DeVaul, Alex Pentland, Vicka R. Corey