We analyze the I/O behavior of iBench, a new collection of productivity and multimedia application workloads. Our analysis reveals a number of differences between iBench and typic...
Tyler Harter, Chris Dragga, Michael Vaughn, Andrea...
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
Simon’s The Sciences of the Artificial is rightly influential as a founding text in design research in the information systems field (IS). Simon’s contributions in the same vo...
This paper considers the role of performance and area estimates from behavioral synthesis in design space exploration. We have developed a compilation system that automatically ma...
Biomedical research on human subjects often requires a large amount of data to be collected by personal interviews, Internet based questionnaires, lab measurements or by extracting...