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» Designing for collective remembering
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IOPADS
1996
100views more  IOPADS 1996»
15 years 7 months ago
ENWRICH a Compute-Processor Write Caching Scheme for Parallel File Systems
Many parallel scientific applications need high-performance I/O. Unfortunately, end-to-end parallel-I/O performance has not been able to keep up with substantial improvements in p...
Apratim Purakayastha, Carla Schlatter Ellis, David...
CGF
2007
158views more  CGF 2007»
15 years 5 months ago
Manipulating, Deforming and Animating Sampled Object Representations
A sampled object representation (SOR) defines a graphical model using data obtained from a sampling process, which takes a collection of samples at discrete positions in space in...
Min Chen, Carlos D. Correa, Shoukat Islam, Mark W....
MST
2010
196views more  MST 2010»
15 years 11 days ago
Non-Cooperative Cost Sharing Games via Subsidies
We consider a cost sharing system where users are selfish and act according to their own interest. There is a set of facilities and each facility provides services to a subset of ...
Niv Buchbinder, Liane Lewin-Eytan, Joseph Naor, Ar...
CHI
2011
ACM
14 years 9 months ago
PhotoCity: training experts at large-scale image acquisition through a competitive game
Large-scale, ground-level urban imagery has recently developed as an important element of online mapping tools such as Google’s Street View. Such imagery is extremely valuable i...
Kathleen Tuite, Noah Snavely, Dun-yu Hsiao, Nadine...
WWW
2008
ACM
16 years 6 months ago
Plurality: a context-aware personalized tagging system
We present the design of Plurality,1 an interactive tagging system. Plurality's modular architecture allows users to automatically generate high-quality tags over Web content...
Robert Graham, Brian Eoff, James Caverlee