This paper describes a genetic learning system called SIA, which learns attributes based rules from a set of preclassified examples. Examples may be described with a variable numbe...
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
Design pattern density is a metric that measures how much of an object-oriented design can be understood and represented as instances of design patterns. Expert developers have lo...
We introduce a learning framework that combines elements of the well-known PAC and mistake-bound models. The KWIK (knows what it knows) framework was designed particularly for its...
Abstract. This paper proposes a general local learning framework to effectively alleviate the complexities of classifier design by means of “divide and conquer” principle and ...