A marking menu is designed to allow a user to perform a menu selection by either popping-up a radial (or pie) menu, or by making a straight mark in the direction of the desired me...
The goal of active learning is to determine the locations of training input points so that the generalization error is minimized. We discuss the problem of active learning in line...
In this paper we discuss our experience with the design of a system for supporting learning about other cultures in children attending kindergartens. In the paper we report the mo...
In this paper an iterative learning control design method is depicted, leading to a feedforward controller minimizing tracking error of repetitive trajectories. The approach is ex...
In this article, we describe a feature selection algorithm which can automatically find relevant features for multiple instance learning. Multiple instance learning is considered a...