For many practical learning scenarios, the integrated use of more than one learning tool is educationally beneficial. In these cases, interoperability between learning tools--getti...
Andreas Harrer, Niels Pinkwart, Bruce M. McLaren, ...
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
The problem of designing input signals for optimal generalization in supervised learning is called active learning. In many active learning methods devised so far, the bias of the...
: In the traditional classroom, students learned to depend on tutors for their motivation, direction, goal setting, progress monitoring, self-assessment, and achievement. A fundame...
The need for providing learners with web-based learning content that match their accessibility needs and preferences, as well as providing ways to match learning content to userâ€...