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TLT
2008
77views more  TLT 2008»
14 years 9 months ago
The Scalable Adapter Design Pattern: Enabling Interoperability Between Educational Software Tools
For many practical learning scenarios, the integrated use of more than one learning tool is educationally beneficial. In these cases, interoperability between learning tools--getti...
Andreas Harrer, Niels Pinkwart, Bruce M. McLaren, ...
ECTEL
2010
Springer
14 years 9 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
IJCNN
2000
IEEE
15 years 1 months ago
Incremental Active Learning with Bias Reduction
The problem of designing input signals for optimal generalization in supervised learning is called active learning. In many active learning methods devised so far, the bias of the...
Masashi Sugiyama, Hidemitsu Ogawa
ICEIS
2003
IEEE
15 years 2 months ago
Knowledge Construction in E-Learning - Designing an E-Learning Environment
: In the traditional classroom, students learned to depend on tutors for their motivation, direction, goal setting, progress monitoring, self-assessment, and achievement. A fundame...
Kecheng Liu, Shirley Williams, Lily Sun
100
Voted
W4A
2005
ACM
15 years 3 months ago
Designing learning systems to provide accessible services
The need for providing learners with web-based learning content that match their accessibility needs and preferences, as well as providing ways to match learning content to userâ€...
Pythagoras Karampiperis, Demetrios G. Sampson