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ACMDIS
2008
ACM
15 years 6 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
CHI
2011
ACM
14 years 7 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...

Book
747views
17 years 16 days ago
Data Structures and Algorithms with Object-Oriented Design Patterns in C++
"This book is about the fundamentals of data structures and algorithms--the basic elements from which large and complex software artifacts are built. To develop a solid unders...
Bruno R. Preiss
GECCO
2007
Springer
155views Optimization» more  GECCO 2007»
15 years 10 months ago
Observing the swarm behaviour during its evolutionary design
Evolutionary Algorithms (EAs) can be used for designing Particle Swarm Optimization (PSO) algorithms that work, in some cases, considerably better than the human-designed ones. By...
Laura Diosan, Mihai Oltean
CHI
1999
ACM
15 years 8 months ago
The Design and Evaluation of a High-Performance Soft Keyboard
The design and evaluation of a high performance soft keyboard for mobile systems are described. Using a model to predict the upper-bound text entry rate for soft keyboards, we des...
I. Scott MacKenzie, Shawn X. Zhang