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VL
2007
IEEE
107views Visual Languages» more  VL 2007»
15 years 10 months ago
Mobile games to foster the learning of history at archaeological sites
This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it ...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
AAAI
2007
15 years 6 months ago
Learning Voting Trees
Binary voting trees provide a succinct representation for a large and prominent class of voting rules. In this paper, we investigate the PAC-learnability of this class of rules. W...
Ariel D. Procaccia, Aviv Zohar, Yoni Peleg, Jeffre...
HICSS
2003
IEEE
90views Biometrics» more  HICSS 2003»
15 years 9 months ago
Supporting JIGSAW-Type Collaborative Learning
JIGSAW is a well-known technique for collaborative learning. Students typically use it in a face-to-face setting without computer support. This paper describes a Webbased tool for...
Tania Gallardo, Luis A. Guerrero, César A. ...
FSS
2010
147views more  FSS 2010»
15 years 2 months ago
A divide and conquer method for learning large Fuzzy Cognitive Maps
Fuzzy Cognitive Maps (FCMs) are a convenient tool for modeling and simulating dynamic systems. FCMs were applied in a large number of diverse areas and have already gained momentu...
Wojciech Stach, Lukasz A. Kurgan, Witold Pedrycz
ICALT
2008
IEEE
15 years 10 months ago
Learning Technology Standards Adoption How to Improve Process and Product Legitimacy
Standardisation of learning technologies as a coordinated design activity needs legitimacy to attract the necessary support from its stakeholders. This paper identifies the need f...
Tore Hoel, Paul A. Hollins