: This paper looks at factors affecting the success of asynchronous online learning through an investigation of relationships between student perceptions and course design factors ...
Karen Swan, Peter Shea, Eric Fredericksen, Alexand...
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
Machine learning is a key technology to design and create intelligent systems, products, and related services. Like many other design departments, we are faced with the challenge t...
Bram van der Vlist, Rick van de Westelaken, Christ...
Learning theory and programs to date are inductively bounded: they can be described as "wind-up toys" which can only learn the kinds of things that their designers envisi...