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AIEDU
2004
105views more  AIEDU 2004»
15 years 5 months ago
Evaluating the REDEEM Authoring Tool: Can Teachers Create Effective Learning Environments?
The REDEEM authoring environment allows teachers to create learning environments from existing computer-based training (CBT) by imposing their pedagogical preferences about how stu...
Shaaron Ainsworth, Shirley Grimshaw
JCP
2007
100views more  JCP 2007»
15 years 5 months ago
From MITO to SAMO: Evolution of an Educational Game for Spanish Orthography
— An educational game is a recreational activity designed to teach people (typically children) about a certain subject, or to help them learn a skill as they play. These games ar...
Cristina Carmona, David Bueno
PERSUASIVE
2009
Springer
15 years 12 months ago
A behavior model for persuasive design
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
B. J. Fogg
CHI
2010
ACM
16 years 8 days ago
Worlds of information: designing for engagement at a public multi-touch display
In designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we prese...
Giulio Jacucci, Ann Morrison, Gabriela T. Richard,...
HICSS
2002
IEEE
155views Biometrics» more  HICSS 2002»
15 years 10 months ago
Towards Knowledge-Sharing and Learning in Virtual Professional Communities
This paper describes a program of research designed to understand how knowledge-sharing and learning can be supported in virtual communities. To conduct this research, we propose ...
Michael Bieber, Il Im, Ronald E. Rice, Ricki Goldm...