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VL
2006
IEEE
153views Visual Languages» more  VL 2006»
15 years 5 months ago
Lessons Learned from Designing a Programming System to Support Middle School Girls Creating Animated Stories
Traditional approaches to teaching computer science are often unsuccessful in attracting girls into the discipline. Our hypothesis is that presenting computer programming as a mea...
Caitlin Kelleher, Randy Pausch
ACMIDC
2010
15 years 27 days ago
A collaborative approach to the design and evaluation of an interactive learning tool for children with special educational need
We have developed an educational software tool (Aprendiendo) to reinforce the learning process of children with special educational needs. This tool makes use of a variety of inte...
Beatriz López-Mencía, David Dí...
ECTEL
2009
Springer
15 years 3 months ago
The Conceptual and Architectural Design of a System Supporting Exploratory Learning of Mathematics Generalisation
Abstract. The MiGen project is designing and developing an intelligent, exploratory environment to support 11–14-year-old students in their learning of mathematical generalisatio...
Darren Pearce, Alexandra Poulovassilis
TIP
1998
129views more  TIP 1998»
14 years 10 months ago
Minimax partial distortion competitive learning for optimal codebook design
— The design of the optimal codebook for a given codebook size and input source is a challenging puzzle that remains to be solved. The key problem in optimal codebook design is h...
Ce Zhu, Lai-Man Po
ACMACE
2010
ACM
14 years 6 months ago
The "Alberto's Gravimente Toys": children's fiction on technological design
This paper presents the design process of a learning game puzzle based on environmental sustainability themes for children (primary school). To control the game, children use Albe...
Marta Ferraz, Teresa Romão, António ...