Sciweavers

3963 search results - page 644 / 793
» Designing for learning
Sort
View
ISCA
2000
IEEE
121views Hardware» more  ISCA 2000»
15 years 3 months ago
Selective, accurate, and timely self-invalidation using last-touch prediction
Communication in cache-coherent distributed shared memory (DSM) often requires invalidating (or writing back) cached copies of a memory block, incurring high overheads. This paper...
An-Chow Lai, Babak Falsafi
MUC
1991
15 years 3 months ago
University of Massachusetts: description of the CIRCUS system as used for MUC-3
ind this work was to extract a relatively abstract level of information from each sentence , using only a limited vocabulary that was hand-crafted to handle a restricted set of tar...
Wendy G. Lehnert, Claire Cardie, David Fisher, Ell...
FPLAY
2008
15 years 1 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
FOIS
2006
15 years 27 days ago
Against Idiosyncrasy in Ontology Development
The world of ontology development is full of mysteries. Recently, ISO Standard 15926 ("Lifecycle Integration of Process Plant Data Including Oil and Gas Production Facilities&...
Barry Smith
AI
2008
Springer
14 years 11 months ago
The well-designed young mathematician
This paper complements McCarthy's "The well designed child", in part by putting it in a broader context, the space of possible well designed progeny, and in part by...
Aaron Sloman