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TEDU
2008
126views Education» more  TEDU 2008»
15 years 3 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
100
Voted
VR
2007
IEEE
15 years 9 months ago
Designing and Evaluating a Haptic System for Biomolecular Education
In this paper we present an in situ evaluation of a haptic system, with a representative test population, we aim to determine what, if any, benefit haptics can have in a biomolec...
Petter Bivall Persson, Matthew D. Cooper, Lena A. ...
ICTAI
2000
IEEE
15 years 7 months ago
Designing a learning-automata-based controller for client/server systems: a methodology
Abstract— Polling policies have been introduced to simplify the accessing process in client/server systems by a centralized control access scheme. This paper considers a client/s...
Georgios I. Papadimitriou, Athena Vakali, Andreas ...
ICALT
2010
IEEE
15 years 1 months ago
The Design and Application of an Automatic Course Generation System for Large-Scale Education
—In China, the number of online learners who attend formal education has quadrupled in the last 5 years to 8.2 millions until the end of 2008. How can online teachers build and u...
Xiaohong Tan, Carsten Ullrich, Yan Wang, Ruimin Sh...
ITS
1998
Springer
139views Multimedia» more  ITS 1998»
15 years 7 months ago
Habitable 3D Learning Environments for Situated Learning
The growing emphasis on learner-centered education focuses on intrinsically motivated learning via engaging problem-solving activities. Habitable 3D learning environments, in which...
William H. Bares, Luke S. Zettlemoyer, James C. Le...