This paper presents the design and learning architecture for an omnidirectional walk used by a humanoid robot soccer agent acting in the RoboCup 3D simulation environment. The wal...
Patrick MacAlpine, Samuel Barrett, Daniel Urieli, ...
Developing dialogue systems is a complex process. In particular, designing efficient dialogue management strategies is often difficult as there are no precise guidelines to develo...
Abstract. The purpose of this research is to show the relevance of philosophical theories to agent knowledge base (AKB) design, implementation, and behaviour. We will describe how ...
The focus of this work is on the design of a system for informal education in rural, farmworker populations using mobile devices. We have conducted needs assessment with farmworke...
Jaspal S. Sandhu, Jonathan Hey, Catherine Newman, ...
For many supervised learning tasks it is very costly to produce training data with class labels. Active learning acquires data incrementally, at each stage using the model learned...