—In this paper, a fuzzy estimator based on the Smith predictor for a time-delayed system is proposed. The purpose of this work is to predict the unknown plant time-delay by using...
We describe a general methodology, socio-cognitive engineering, for the design of human-centred technology. It integrates software, task, knowledge and organizational engineering ...
Mike Sharples, N. Jeffery, Benedict du Boulay, Der...
As computer technologies start to permeate the everyday activities of a continuously growing population, social and technical as well as political and legal issues will surface. P...
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...