The multiagent systems community has adopted game theory as a framework for the design of systems of multiple self-interested agents. For this to be effective, efficient algorith...
Abstract—In distributed storage systems built using commodity hardware, it is necessary to store multiple replicas of every data chunk in order to ensure system reliability. In s...
In this paper we explore sustainability in interaction design by reframing concepts of user identity and use in a domestic setting. Building on our own work on everyday design and...
: This paper attempts to take what has been essentially abstract thinking about how to support the design process and relocates it within the working and organisational context of ...
Design patterns represent solutions to specific problem of developing one application that have evolved over time. They leverage the reuse level to the design phase by providing a...