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DIGRA
2003
Springer
15 years 9 months ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
HICSS
2002
IEEE
162views Biometrics» more  HICSS 2002»
15 years 9 months ago
Designing for Pedagogical Effectiveness: The TextWeaver
The online discussion forum is the main mode of interaction for Web-based learning. Existing online instructional management systems contain primitive discussion tools that do lit...
Cindy Xin, Andrew Feenberg
DESRIST
2009
Springer
132views Education» more  DESRIST 2009»
15 years 9 months ago
Outline of a design science research process
Discussions about the body of knowledge of information systems, including the research domain, relevant perspectives and methods have been going on for a long time. Many researche...
Philipp Offermann, Olga Levina, Marten Schönh...
GLVLSI
1998
IEEE
169views VLSI» more  GLVLSI 1998»
15 years 8 months ago
On the Characterization of Multi-Point Nets in Electronic Designs
Important layout properties of electronic designs include interconnection length values, clock speed, area requirements, and power dissipation. A reliable estimation of those prop...
Dirk Stroobandt, Fadi J. Kurdahi
116
Voted
ISCA
1998
IEEE
122views Hardware» more  ISCA 1998»
15 years 8 months ago
Design Choices in the SHRIMP System: An Empirical Study
The SHRIMP cluster-computing system has progressed to a point of relative maturity; a variety of applications are running on a 16-node system. We have enough experience to underst...
Matthias A. Blumrich, Richard Alpert, Yuqun Chen, ...