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ACMACE
2005
ACM
15 years 8 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
CHI
2010
ACM
16 years 1 months ago
Crowdsourcing graphical perception: using mechanical turk to assess visualization design
Understanding perception is critical to effective visualization design. With its low cost and scalability, crowdsourcing presents an attractive option for evaluating the large des...
Jeffrey Heer, Michael Bostock
DCOSS
2005
Springer
15 years 11 months ago
Design of Adaptive Overlays for Multi-scale Communication in Sensor Networks
In wireless sensor networks, energy and communication bandwidth are precious resources. Traditionally, layering has been used as a design principle for network stacks; hence routin...
Santashil PalChaudhuri, Rajnish Kumar, Richard G. ...
DPHOTO
2009
154views Hardware» more  DPHOTO 2009»
15 years 4 months ago
Optimal color filter array design: quantitative conditions and an efficient search procedure
Most digital cameras employ a spatial subsampling process, implemented as a color filter array (CFA), to capture color images. The choice of CFA patterns has a great impact on the...
Yue M. Lu, Martin Vetterli
ICIP
2007
IEEE
16 years 8 months ago
Spatio-Spectral Color Filter Array Design for Enhanced Image Fidelity
In digital imaging applications, data are typically obtained via a spatial subsampling procedure implemented as a color filter array--a physical construction whereby only a single...
Keigo Hirakawa, Patrick J. Wolfe