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» Designing for spatial competence
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FLAIRS
2007
15 years 6 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
HAPTICS
2005
IEEE
15 years 10 months ago
The Design and Evaluation of a Vibrotactile Progress Bar
We present an investigation into the use of Tactons to present progress information. Progress bars are common but must compete for screen space and visual attention with other vis...
Stephen A. Brewster, Alison King
ISMAR
2003
IEEE
15 years 9 months ago
BLADESHIPS: An Interactive Attraction in Mixed Reality
Our purpose is to construct a new type interactive attraction which detects the user’s hand actions as triggers in a multi-participated mixed reality environment. “BLADESHIPSâ...
Masayuki Takemura, Shungo Haraguchi
SCHULE
2001
Springer
15 years 8 months ago
Co-operative ICT-supported learning. A practical approach to design
Abstract: Education is changing, following changes in society. The focus is shifting from teaching towards learning. And Informatics, more particularly Information and Communicatio...
Tom J. van Weert
AISC
2008
Springer
15 years 6 months ago
Kantian Philosophy of Mathematics and Young Robots
A child, or young human-like robot of the future, needs to develop an information-processing architecture, forms of representation, and mechanisms to support perceiving, manipulati...
Aaron Sloman