Sciweavers

3582 search results - page 11 / 717
» Designing games with a purpose
Sort
View
112
Voted
AICOM
2006
132views more  AICOM 2006»
15 years 20 days ago
Evolution of a supply chain management game for the Trading Agent Competition
TAC SCM is a supply chain management game for the Trading Agent Competition (TAC). The purpose of TAC is to spur high quality research into realistic trading agent problems. We dis...
Joakim Eriksson, Niclas Finne, Sverker Janson
105
Voted
DATE
1997
IEEE
75views Hardware» more  DATE 1997»
15 years 4 months ago
Using constraint logic programming in memory synthesis for general purpose computers
In modern computer systems the performance is dominated by the memory performance. Currently, there is neither a systematic design methodology nor a tool for the design of memory ...
Renate Beckmann, Jürgen Herrmann
120
Voted
IE
2007
15 years 2 months ago
Place as media in pervasive games
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Hugh Davies
ACMACE
2005
ACM
15 years 2 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
DIGRA
2003
Springer
15 years 5 months ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen