In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important r...
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...