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» Designing games with a purpose
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85
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FSTTCS
2009
Springer
15 years 7 months ago
On Timed Alternating Simulation for Concurrent Timed Games
We address the problem of alternating simulation refinement for concurrent timed games (TG). We show that checking timed alternating simulation between TG is EXPTIME-complete, and...
Laura Bozzelli, Axel Legay, Sophie Pinchinat
SECON
2007
IEEE
15 years 7 months ago
Self-Learning Repeated Game Framework for Distributed Primary-Prioritized Dynamic Spectrum Access
Dynamic spectrum access has become a promising approach to fully utilize the scarce spectrum resources. In a dynamically changing spectrum environment, it is very important to desi...
Beibei Wang, Zhu Ji, K. J. Ray Liu
89
Voted
ACMACE
2008
ACM
15 years 2 months ago
Photogeist: an augmented reality photography game
In this paper, we present Photogeist, a photography-based augmented reality game in which players use a physical handheld camera device to take pictures of floating virtual ghosts...
Cody Watts, Ehud Sharlin
104
Voted
AIIDE
2009
15 years 1 months ago
An Architecture for Game Behavior AI: Behavior Multi-Queues
We describe an AI behavior architecture that supports responsive collaborative interruptible and resumable behaviors using behavior queues. This architecture wraps sets of behavio...
Maria Cutumisu, Duane Szafron
135
Voted
AAMAS
2011
Springer
14 years 7 months ago
Benchmarking hybrid algorithms for distributed constraint optimisation games
In this paper, we consider algorithms for distributed constraint optimisation problems (DCOPs). Using a potential game characterisation of DCOPs, we decompose six distributed DCOP...
Archie C. Chapman, Alex Rogers, Nicholas R. Jennin...